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The Creative Dimension of Historical Memory

Historical memory today exists in scholarship, archives, museums, and education. However, for the younger generation, films, television series, documentaries, music, theatre, literature, animation, video games, social media, short videos, podcasts, graphic design, contemporary art, as well as interactive and immersive projects are the main channels through which they encounter history. The development of digital technology has substantially widened the scope for creative engagement with the past. Artificial intelligence, virtual and augmented reality, digital reconstruction, generative graphics and sound, interactive maps, and other forms of presentation make it possible to render historical material comprehensible and emotionally immediate for a contemporary audience. At the same time, the development of these technologies creates new challenges. A historical event may be torn from its context, an artistic image may be taken for documentary fact, and a visually convincing digital reconstruction may displace genuine evidence. The spread of generative content and technologies for creating synthetic images, voice, and video sharpens still further the problem of distinguishing between a historical source, an artistic interpretation, and a digital reconstruction. In these circumstances, the task is not to restrict creative freedom but to foster a culture of responsible creative engagement with historical material, in which artistic expressiveness is combined with historical accuracy, ethics, and an understanding of the public significance of the content being created. Particular importance attaches to involving talented young people in this work. A young author should be not merely a consumer of a ready-made historical narrative but its active interpreter and the creator of contemporary cultural forms, from film and animation to digital art, music, and new media.
The youth strategic session “The Creative Dimension of Historical Memory” is accordingly proposed as a venue for direct dialogue between historians, artists, filmmakers, producers, representatives of digital platforms and the creative industries, and young authors, which should result in specific creative projects and professional principles for working with historical material.

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